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XRSpace Manova
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Info |
Manufacturer | XRSpace |
Website | xrspace.io | |
Device Type | Standalone | |
Platform | XRSpace Manova | |
Announced | 2020-05-26 | |
Release Date | 2020-12-08 | |
Retail Price | $499 with controllers | |
Display |
Display Type | |
Subpixel Layout | ||
Resolution (per eye) | 1440x1440 | |
Refresh Rate | 90 Hz | |
Field of View | 100° horizontal, 90° vertical, 135° diagonal | |
Passthrough | ||
Device |
IPD Range | |
Dimensions (excluding headstrap) |
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Weight | 470 g with headstrap | |
Material | Plastic, foam facial interface | |
Headstrap | Flexible fabric strap | |
Colors | Orange, white | |
Tracking |
Tracking Type | 6 DoF Inside-out via 2 integrated cameras |
Base Stations | ||
Eye Tracking | ||
Face Tracking | ||
Hand Tracking | ||
Body Tracking | ||
Controllers |
Controllers | 1 x XRSpace Manova Controller (6 DoF) |
Weight | ||
Input Methods | Trackpad, face buttons, index trigger | |
Finger Tracking | ||
Haptics | ||
Controller Batteries | 2 x AAA | |
Battery Life | ||
Sound |
Speakers | Integrated stereo speakers |
Microphone | ||
3.5mm Audio Jack | ||
Connectivity |
Ports | USB-C |
Video Connection | ||
WiFi | WiFi 5 | |
Bluetooth | Bluetooth 5.0 | |
Other | ||
System |
Chipset | Qualcomm Snapdragon 845 |
CPU | Octa-core Kryo 385 (4 x 2.8 GHz, 4 x 1.7 GHz) | |
GPU | Adreno 630 | |
Storage |
Memory | 6 GB |
Storage | 64 GB | |
SD Card Slot | ||
Battery |
Battery Capacity | 4600 mAh |
Battery Life | 2.5 hours | |
Charge Time |
The XRSpace Manova is a virtual reality headset manufactured by XRSpace. It was released in December 2020, following an announcement in May the same year. It is the company's first VR headset release.
- This headset is standalone and does not require a PC to use.
- This headset does not require external base stations.
- This headset can only be purchased with a single 6DoF controller.
Headset users will be able to access XRSpace Manova, a social VR platform by the same name.
The headset can be used alongside the XRSpace Tracker, a wearable motion sensor designed to be wrapped around the user's wrist or ankle in order to enhance the tracking capabilities of the headset.